As far as we can see, when in a continuous reconnection loop the client keeps the number of threads limited. To better understand the conditions under which your problem occurs, I kindly ask you to replicate it with
client logging enabled.
You can enable logging by adding the following line:
[LSLightstreamerClient setLoggerProvider :Smile_Ah: [LSConsoleLoggerProvider alloc] initWithLevel:LSConsoleLogLevelDebug]];
Once you have collected it, please send it to
support@lightstreamer.com.
Thank you.